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OmniHuman 1 lipsync model

Name: OmniHuman
Version: 1
Creator: ByteDance

OmniHuman-1 came out early 2025 as a research preview and later got added to ByteDance’s Dreamina platform. It uses a single image—whether it’s a portrait, half-body or full-body—and combines it with a motion input like audio or video to make a realistic animated video.

It can handle talking or singing from audio, motion copying from video, or both together for more control. It moves lips, faces, hands, bodies and even backgrounds. Works with both real photos and cartoon-like characters or animals.

The tool works with any size or shape image and any kind of body shape. It keeps the look steady across frames, makes smooth motion and the lip-sync looks spot on. Tests and lab demos say it beats older models.

Training used a new setup that mixed audio, video and body pose inputs to boost movement quality using classifier-free tricks and diffusion transformers.

OmniHuman 1 Examples

Master mode, used prebuilt voice: Callum. Generated on May 25, 2025
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Dreamina Omnihuman doing multiple character lip sync. All the subject will speak or sing in unison. Generated on April 30, 2025
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Dreamina Omnihuman animating the singing and playing guitar. Generated on April 30, 2025
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Text provided. Voice chosen: Santa. Generated on April 30, 2025
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Master mode with uploaded audio Generated on April 29, 2025
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Master shot, uploaded audio Generated on April 29, 2025
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Dreamina animates zebra lips and the hand holding a gun in the right way. Generated on April 12, 2025
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This is a test with the uploaded audio. The added full face photo on TV was added by the AI. Likely needed to give itself a full face reference somewhere, as the image did not contain it. Who knows... Otherwise, done even better job with this one than Hedra's latest model. Generated on April 8, 2025
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Uploaded my own audio for this. AI has animated both face and hair, although in other variations of this image hair was nearly static. Subtle details of your image matter for what happens. Generated on April 8, 2025
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